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Chainmonsters genres
Chainmonsters genres












It took days(!) instead of hours to create a new level, so content production was especially painful and wasted a ton of resources.Īlso some of our workflows were not designed for some features we promised in Kickstarter (e.g. The demo acted as a " Vertical Slice" to showcase our tech and vision, but over the years and recent months it became unstable so that a proper production environment was not possible anymore.

#CHAINMONSTERS GENRES PLUS#

Plus the game - from a developer's POV - went through some massive changes and advancements. The holiday season, onboarding of new team members and the NFT delivery on Flow were all taking a little bit longer than intended in the first place. Given the previous development updates you probably realized that there were going to be some delays with the first playable closed Alpha. We are finalizing the Backerkit integration with the shipping details and once that is done we will send our the surveys in the next few days! There will also be a little surprise in the store and/or available as an add-on which is a collaboration with an artist you might have seen already. Next month we will share a ton of visual elements including concepts, designs and graphics once Lena has started rock 'n' rolling! Max (me) has been prototyping with the new rendering technology (see below) and preparing minting and distribution of Kickstarter rewards both on BackerKit as well as on Flow. Once that is done we can create some cool effects and animations on stream! Harshad just came back from his long-due vacation and started work on the exciting new ability system. Therefore we were busy handling paperwork, onboarding and defining new workflows and will start to see some new amazing graphics, designs and concepts very soon! Our main artist Lena has been supporting the project as a freelancer for about one year already but is now joining B-Side Games full-time as an art director in February.

chainmonsters genres

Yep, Closed Alpha will already utilize this brand new technology, enabling faster connections, less network lag and a scaling potential that used to be AAA-game exclusive! Once that initial transition has been completed, we will have new cloud-servers available for both internal development as well as early community testing. has been hard at work creating our brand new game server and is currently implementing Unity's AAA Multiplay architecture into our systems. January has been a wild ride so far, our network architect Max K. Closed Alpha launch on the horizon Development Updates Backer Surveys going out in the next few days Oh boy, this is a long one - there is so much going on, please take a seat and enjoy the ride! Quick Facts: (tl dr)












Chainmonsters genres